On the afternoon of March 18, Huawei cloud announced the launch of 5g cloud game solution 2.0. Based on the self-developed Kunpeng processor, the online density after the upgrade increased three times.
According to Nie Kaixuan, general manager of Huawei cloud games, “5g cloud game solution 2.0” will be upgraded from five aspects.
Nie Kaixuan said that the rendering scheme of kunpengyun game will be upgraded, and the online density of HD game will be increased by three times after the upgrade of computing power, so as to reduce the operation cost of the platform.
He also mentioned that cloud games have extremely high requirements for network bandwidth delay, and end-to-end delay is a key indicator to determine user experience. For this reason, Kunpeng cloud games will optimize the E2E scheme of cloud games through 5g + edge cloud deployment, greatly reducing game delay and network cost. In addition, kunpengyun game has realized deployment in North China, East China, South China and other regions in China, and newly opened up Hong Kong, Singapore and other regions to help domestic game companies to go to sea.
Finally, Nie Kaixuan announced that the VR game based on kunpengyun will be launched soon. At that time, the cloud VR game based on kunpengyun game architecture will be accessible without local rendering.
One of the most promising applications in the 5g era is cloud games. The 5g network with high bandwidth and low latency can carry the cloud games. In this regard, Google, NVIDIA, Sony, Microsoft and other companies are planning the cloud game market.